Recording Crowds for Game - Social Sound Design most recent 30 from http://socialsounddesign.com 2013-05-25T19:13:24Z http://socialsounddesign.com/feeds/question/13960 http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://socialsounddesign.com/questions/13960/recording-crowds-for-game Recording Crowds for Game Melissa Pons 2012-05-16T18:43:17Z 2012-05-18T04:59:47Z <p>Hey everyone!</p> <p>I'm soon recording some crowds for a game, for battlefield and running scenes happening outdoors. Any advice on how should I do it, regarding mic setup and placement, post and etc? I have available a studio stoned-room and a dryer one. </p> <p>Thank you very much!</p> http://socialsounddesign.com/questions/13960/recording-crowds-for-game/13961#13961 Answer by Fred Riding for Recording Crowds for Game Fred Riding 2012-05-16T19:02:55Z 2012-05-16T19:02:55Z <p>just to confirm, it's CROWDS not crows right?</p> <p>What period is it? And are they angry? I'm sure you could layer small groups of people say 5, and build it up, to create large crowds, people in foreground and background. And there are battle re-inactments around the world if you're super dedicated.</p> http://socialsounddesign.com/questions/13960/recording-crowds-for-game/13962#13962 Answer by Arnoud Traa for Recording Crowds for Game Arnoud Traa 2012-05-16T21:00:02Z 2012-05-16T21:00:02Z <p>Hi Melissa,</p> <p>I've once recorded a crowd for a similar battlefield situation. I had 15 men in a 15m by 5m relatively dry sounding studio. I recorded everything with 2 mic setups. A. xy B. spaced omni. Placement of the men and mic's was along the long wall, i don't remember exact distances.<br> I actually layered these recorded 3 times to get this big attack feel to it, with all men screaming their lungs out. It was great to do, just take care to bring a lot of water for the voices. And maybe get someone to do the engineering so you can direct the sessions.</p> <p>Good luck and most of all have fun!</p> <p>Arnoud</p> http://socialsounddesign.com/questions/13960/recording-crowds-for-game/13965#13965 Answer by Joe Griffin for Recording Crowds for Game Joe Griffin 2012-05-17T04:57:19Z 2012-05-17T04:57:19Z <p>I recently recorded a bunch of battle cries for a production of "Richard III" with an Audio-Technica BP4025 into a Sound Devices 722 at 24/96k (in case of pitch shifting). I was in the theater space where the play was being put up, which was a large black-box space that was a little live but not horrible. I set the mic up about 10 feet in front of the 15 actors, who were standing in the center of the room. I recorded passes of constant screams, but also short yells, which when put together made for a more dynamic sound than just the constant scream by itself.</p> <p>Prior to that, I'd been using a big group scream I built in 1998 out of several takes of 5 guys around a stereo pair of 414s (through a Mackie board to DAT) in a moderately dead tracking room at a music studio. I must have used the "Big Skreem" build on a couple of dozen projects since then.</p> http://socialsounddesign.com/questions/13960/recording-crowds-for-game/13989#13989 Answer by RedSonic01 for Recording Crowds for Game RedSonic01 2012-05-18T04:59:47Z 2012-05-18T04:59:47Z <p>have you considered recording the crowd outside? This naturally depends on your requirements for the game and what you are looking for - one of the advantages of recording outside you will be able to multi mic at long distances and you'll also get authentic environment reverb to boot. Down sides are or course the control and the background noise - the sound of airplanes in Roman times is probably not what your looking for :)</p>