The Best of Simple Ideas - Social Sound Design most recent 30 from http://socialsounddesign.com 2013-05-23T06:26:29Z http://socialsounddesign.com/feeds/question/15695 http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas The Best of Simple Ideas Shaun Farley 2012-10-15T15:39:11Z 2013-03-29T15:31:44Z <p>Have you ever had one of those moments discussing workflow, processing, or what have you...where someone mentions something that's such a painfully simple concept, you wonder why you never thought of it before? Maybe you've simply had a "Eureka!" moment on your own. Let's create a little archive of these hidden common sense gems.</p> <p>Here are two examples:</p> <p>A favorite eureka moment of mine many years ago...<strong>just because you're using a compressor, doesn't mean you have to add make-up gain.</strong></p> <p>Another that I have to give René Coronado massive credit for...<strong>You can do easier fast automation moves, if you write automation while in half-playback speeds.</strong></p> <p>What have you got?! Make me face-palm.</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15697#15697 Answer by agama23 for The Best of Simple Ideas agama23 2012-10-15T16:39:12Z 2012-10-15T16:39:12Z <p>I am studying sound design, so there is not much I can say, but the thing that came to me like some kind of angel from the heavens was when i found out about the elastic audio, while editing the dialogue for my second project. During the first one I would ask my ADR friends to start over and over again in order to synch the speech with the picture... and they would just hate me!</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15698#15698 Answer by Rene for The Best of Simple Ideas Rene 2012-10-15T17:30:02Z 2012-10-20T15:18:01Z <p>how about: <strong>don't use bright mics on bright sources</strong></p> <p>also, <strong>headphone gain affects an actor's read.</strong></p> <p>edited to add: <strong>don't eq things when they're soloed out - eq relies on context</strong></p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15700#15700 Answer by AzimuthAudio for The Best of Simple Ideas AzimuthAudio 2012-10-15T19:41:51Z 2012-10-15T19:41:51Z <p>Noise Reduction always makes things sound different, not necessarily better. Not everything needs to be pristine.</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15703#15703 Answer by Matt Glenn for The Best of Simple Ideas Matt Glenn 2012-10-15T20:33:46Z 2012-10-15T20:33:46Z <p>My most recent mind-leap: dynamic range vs. perceived dynamic range. I was lucky during my last mix to have access to a room full of Meyer Sound loudspeakers (UP-Juniors and a UM-1P, for those who know them) which I set up in a 5.1 configuration. I discovered an incredible difference in perceived dynamic range between the set of midfield monitors (Meyer HD-1s) in the control room and the live sound cabinets in the other room. The slightly loud words in the dialog track that I let pass by on the midfields came across as painful blasts of sound in the other room. </p> <p>It made me think hard about my use of the frequency spectrum, the surround field, reverbs/delays and subtle compression in conjunction with variation in volume to create a smooth and consistent level throughout the film. </p> <p>Not to mention the other lessons I learned just by previewing my mix on a second set of speakers. If you can make it happen, do it. A lot. It keeps you on your toes. Then sum to mono and do it again.</p> <p>Cheers, <br> ~Matt</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15724#15724 Answer by NoiseJockey for The Best of Simple Ideas NoiseJockey 2012-10-17T04:13:46Z 2012-10-17T04:13:46Z <p>A gem from Randy Thom: An omnidirectional mic placed close enough to a sound source becomes effectively directional. It's all about S:N! :-)</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15756#15756 Answer by tim prebble for The Best of Simple Ideas tim prebble 2012-10-19T07:42:10Z 2012-10-19T07:42:10Z <p>When you import high sample rate sounds into ProTools (eg a 96k sound into a 48k session) the usual procedure is to sample rate convert them, so they play at the correct speed.... but if you choose to not do this, its a quick &amp; dirty way to pitch shift an octave without processing ie playing a 96k sound in a 48k session is same as having that sound available at half speed, or quarter speed for a 192k file in a 48k session (Same goes for manually editing the sample rate in the workspace browser)</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15757#15757 Answer by Matt for The Best of Simple Ideas Matt 2012-10-19T11:18:00Z 2012-10-19T11:18:00Z <p>When splitting mono atmoses between scenes, use a stereo and swap between the L and R, meaning they can be seamless and no phase issues. It's made things far easier for sitcoms etc based in the same place for the whole episode.</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15766#15766 Answer by Danny.Q for The Best of Simple Ideas Danny.Q 2012-10-20T01:36:17Z 2012-10-20T01:36:17Z <p>Rather than focus on your source sounds, think about how any sound can fit within a mix. Some people spend hours trawling through sample packs when they could of used 100's of sounds they passed. THe trick is making the dynamics and frequencies sit between everything else. Relativity baby...</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15767#15767 Answer by glenn eanes for The Best of Simple Ideas glenn eanes 2012-10-20T04:07:18Z 2012-10-20T04:07:18Z <p>Spend more time watching the video and less time with your eyes glued to Pro Tools. This is something I try to keep in mind because it can be so easy to get sucked into the computer screen. </p> <p>Automation Preview mode is also a god send.</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/15803#15803 Answer by Kurt Human for The Best of Simple Ideas Kurt Human 2012-10-24T18:51:06Z 2012-10-24T18:51:06Z <p>When designing a layered effect, mute layers/regions once in a while- What can't be heard/felt is only clogging up your signal path Low frequency energy adds up really quickly</p> http://socialsounddesign.com/questions/15695/the-best-of-simple-ideas/18744#18744 Answer by Luca Capozzi for The Best of Simple Ideas Luca Capozzi 2013-03-29T15:31:44Z 2013-03-29T15:31:44Z <p>Here's a technique I'm using lately: layering a natural recorded sound with a phase inverted noise floor extracted from the same sound. This is the best way I found to have a good noise reduction without loosing too much of the original feature.</p>