Sound Effects libraries and structuring - Social Sound Design most recent 30 from http://socialsounddesign.com 2013-05-23T16:46:58Z http://socialsounddesign.com/feeds/question/3872 http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring Sound Effects libraries and structuring Chris Phillips Leeds Met 2010-09-28T13:40:01Z 2010-10-02T17:29:06Z <p>Hi, I'm currently building a sound effects library of my own (as I'm sure most you already are doing).</p> <p>My question is this: How do you keep your files organised, do you use a numeric, categoric or alphabetic structuring system, and how do you incorporate the use of metadata into your libraries?</p> <p>Thanks, just looking for tips!</p> <p>Cheers</p> http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring/3873#3873 Answer by Dave Matney for Sound Effects libraries and structuring Dave Matney 2010-09-28T14:08:34Z 2010-09-28T14:08:34Z <p>I use iTunes to organize and manage metadata. My metadata convention tends to change for the various libraries (Blastwave FX, for example, is always the Artist where the different libraries are the album, but Soundsnap.com is an album and the artist is whoever submitted it to Soundsnap), then I use the comments field to put in whatever I feel fits for the sound, be it woosh, impact, crackles, or whatever. I haven't run into a character limit on comments.</p> <p>THEN, I let iTunes "Keep my files organized," and mark things like Soundsnap as compilations -- I almost never have to go digging through my actual folders since I can simply search iTunes, so what happens in the actual folder structure almost never is a problem.</p> http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring/3874#3874 Answer by Colin Hunter for Sound Effects libraries and structuring Colin Hunter 2010-09-28T14:20:58Z 2010-09-28T14:20:58Z <p>There are a number of posts that have already discussed metadata and sfx library organisation. It's well worth having a read through as there's some great advice in them and you can see how others are operating:</p> <p><a href="http://socialsounddesign.com/questions/552/audio-file-organization" rel="nofollow">Audio File Organization</a> </p> <p><a href="http://socialsounddesign.com/questions/1254/which-program-are-you-using-to-embed-metadata-in-wav-files" rel="nofollow">Metadata Programs</a></p> <p><a href="http://socialsounddesign.com/questions/122/a-good-value-sound-library-search-engine-for-the-mac" rel="nofollow">Library Search Engine for Mac</a></p> <p><a href="http://socialsounddesign.com/questions/2037/how-do-i-prepare-my-sound-files-professionally-to-share-with-others" rel="nofollow">Library Search Engines</a></p> http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring/3883#3883 Answer by Liquid Blasted for Sound Effects libraries and structuring Liquid Blasted 2010-09-29T04:45:15Z 2010-09-29T04:45:15Z <p>I keep it in categorized folders and with describing filenames, like "metal hit on wood 01 (MKH60).wav"</p> <p>And using Foobar2000 for searching (I'm under PC/Windows), special pack I build for libs searching. You can find demo video here:</p> <p><a href="http://www.gameaudioforum.com/phpBB3/viewtopic.php?f=4&amp;t=2166" rel="nofollow">http://www.gameaudioforum.com/phpBB3/viewtopic.php?f=4&amp;t=2166</a></p> <p>Of course foobar is also free, and I think it's much better &amp; customizable than iTunes for that aim</p> http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring/3884#3884 Answer by Detroit Sound Design for Sound Effects libraries and structuring Detroit Sound Design 2010-09-29T05:05:28Z 2010-09-29T05:05:28Z <p>I like a simple generic, alpha-numeric named folder, with all relevant sounds pertaining to that category included within the folder or folders.</p> http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring/3885#3885 Answer by Utopia for Sound Effects libraries and structuring Utopia 2010-09-29T05:27:14Z 2010-09-29T05:27:14Z <p>FWIW I'm all about Metadata, myself. I rarely use hierarchy of folders to find a file. I use Soundminer 99 percent of the time. That means that my metadata is key when I search, so I make sure that my metadata is impeccable and I am constantly adding to it with other possible uses of sounds.</p> <p>I do use proper folder hierarchy and keep the filenames descriptive, etc., but I pay extra special attention to my metadata and ensure every possible reference word is in there that it could be used for, because that is how Soundminer works.</p> <p>It's extremely important to keep up because I have libraries in which the files are named "WR4719400929288457383" and a word search will never pull it up, however because I use Soundminer, it searches the metadata so the Wrench Drop file named "WRDR485737854" will come up in a search.</p> http://socialsounddesign.com/questions/3872/sound-effects-libraries-and-structuring/3940#3940 Answer by studio13 for Sound Effects libraries and structuring studio13 2010-10-02T13:23:30Z 2010-10-02T13:23:30Z <p>I name files with the date _ take - region followed by a short descriptive like &lt;</p> <blockquote> <p>101225_05-03 Metal jingle bell thrashing</p> </blockquote> <p>in the metadata description I'll add much more detail. I also use the creator metadata field to describe the device / mic I capture it with.</p> <p>I use soundforge on the pc to add metadata as I cleanup each sound file, I often record long takes with multiple sounds or performances in one file. I used to create and export regions a lot but latley just switched to dumping the entire file into Kontakt and making the sample start play the region I want to hear etc.. I feel like this is time saved over exporting each sound or performance from a longer source file.</p>