Before taking on a project, what to consider? - Social Sound Design most recent 30 from http://socialsounddesign.com 2013-05-21T15:39:26Z http://socialsounddesign.com/feeds/question/6259 http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://socialsounddesign.com/questions/6259/before-taking-on-a-project-what-to-consider Before taking on a project, what to consider? Chris 2011-02-25T05:46:46Z 2011-02-25T16:59:08Z <p>If someone asks you to work for them, should you ask to see the picture first if it's available?</p> http://socialsounddesign.com/questions/6259/before-taking-on-a-project-what-to-consider/6260#6260 Answer by Utopia for Before taking on a project, what to consider? Utopia 2011-02-25T05:52:47Z 2011-02-25T05:52:47Z <p>Hopefully the picture isn't shot yet and they're taking you on in Pre-Production.</p> http://socialsounddesign.com/questions/6259/before-taking-on-a-project-what-to-consider/6268#6268 Answer by Morten Green for Before taking on a project, what to consider? Morten Green 2011-02-25T13:16:34Z 2011-02-25T13:16:34Z <p>Ask for information on the project. Is it a paid job? If so, do you have the time to work for free or not? If it is without pay, I would definetely ask to see the film in advance - if available. If it isn't shot yet, I would like to read a synopsis or treatment. If I know the director in advance, either in real life or by reputation, I could also make my decision based on that. If for instance I was asked to work on a film by David Fincher or Lars von Trier, I would probably say yes at once. If my schedule was free and the job is paid I would also say yes.</p> http://socialsounddesign.com/questions/6259/before-taking-on-a-project-what-to-consider/6273#6273 Answer by Shaun Farley for Before taking on a project, what to consider? Shaun Farley 2011-02-25T16:59:08Z 2011-02-25T16:59:08Z <p>I like to get as much information as I can about the project ahead of time:</p> <ul> <li>What's the scope of work</li> <li>How long is the project</li> <li>Do I find the project/material interesting</li> <li>How well have they planned for audio post (or haven't they)? What do they want the audio to do in their project?</li> <li>Do I have the time to provide what they're looking for?</li> </ul> <p>I've mentioned in another <a href="http://socialsounddesign.com/questions/5939/quoting-for-post-sound-production" rel="nofollow">thread</a> on this site that a project can described as "Good," "Fast," or "Cheap." It can be any two of those three ideas, but it will be the direct opposite of the third (i.e. for a project to be "Good" and "Fast," it will NOT be cheap..."Fast" and "Cheap" will not be "Good"). This is one of the biggest factors for me to be involved in a project. Personally, for freelance work, I will not allow myself to work on something that will not be good. [I have less say at my day job. ;)] My work reflects on me and my skills. If the circumstances do not offer me the opportunity to put forth my best effort, I will not take it. Which brings me to the next idea.</p> <p>Do not oversell yourself...to the client, or yourself. If you have doubts about your ability to handle a particular assignment, make sure you evaluate them carefully. Know what you're getting yourself into. Know what your time is worth, and what the different tasks for a project requires. Completing any project is a system of controlled attrition; you won't be able to do everything perfectly. Make sure priorities are discussed and agreed upon (this goes back to the "scope" bullet-point), before you agree to start on the project.</p> <p>And don't forget, you don't have to be the only audio person who works on a given project.</p>