How to find work for game audio? - Social Sound Design most recent 30 from http://socialsounddesign.com 2013-05-18T10:52:57Z http://socialsounddesign.com/feeds/question/7286 http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio How to find work for game audio? Chris 2011-04-12T15:59:27Z 2011-09-07T16:50:01Z <p>Hi all, How do you find work for game audio? Any tips appreciated!</p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/7288#7288 Answer by ragamesound for How to find work for game audio? ragamesound 2011-04-12T16:45:34Z 2011-04-12T16:45:34Z <p>Contract work or In-house work?</p> <p>For contract work:</p> <p>The game industry is smaller than the film industry, in terms of people. And the indie side of the game industry is WAY smaller than the indie side of the film industry. So the "it's not what you know, it's who you know" mantra applies even more. The only way to get enough contract work to run a business on is to get to know people. Go to GDC, Indiecade, IGDA meetings, Game Jams, anywhere where industry hangs out. It takes a long time. I started focusing hardcore on the game scene almost two years ago, and I'm only now at the point where I'm known/trusted enough to get routinely hired on interesting projects.</p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/7291#7291 Answer by karateman for How to find work for game audio? karateman 2011-04-12T17:06:11Z 2011-04-12T17:06:11Z <p>Actually, the game industry is way larger than the film industry. It brings in a helluva lot more revenue as well.</p> <p>The best way to find work is to submit your portfolio to other sound designers and network with them!</p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/7294#7294 Answer by Nikos Chatzigeorgiadis for How to find work for game audio? Nikos Chatzigeorgiadis 2011-04-12T20:12:06Z 2011-04-12T20:12:06Z <p>First of all Chris! Where are you from? For example I am from Greece and because here there is little to none work on this subject I started my own team to make games! </p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/7295#7295 Answer by Fred Pearson for How to find work for game audio? Fred Pearson 2011-04-12T21:05:31Z 2011-04-12T21:05:31Z <p>There's a great article that's just been put up on Designing Sound by Rodney Gates. Here's the link:</p> <p><a href="http://designingsound.org/2011/04/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/" rel="nofollow">http://designingsound.org/2011/04/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/</a></p> <p>Cheers</p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/7296#7296 Answer by paulweir for How to find work for game audio? paulweir 2011-04-12T22:21:31Z 2011-04-12T22:21:31Z <p>Definitely networking, don't be afraid to contact audio directors and try and get some work on indie titles. Learning about middleware such as Wise and FMOD is useful, if nothing else it shows willingness to learn. Enthusiasm, good communication and a varied portfolio are all important.</p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/7313#7313 Answer by Daan Hendriks for How to find work for game audio? Daan Hendriks 2011-04-13T15:33:37Z 2011-04-13T15:33:37Z <p>Apart from all the tips mentioned above, let's not forget a very obvious one: be a gamer! You need to know your industry. So one aspect of that is knowing what's out there in terms of the games. Play as many as you can, old/new/interesting/boring/etcetcetc - although trying to finish them all is probably not the best idea in terms of time management...</p> http://socialsounddesign.com/questions/7286/how-to-find-work-for-game-audio/10171#10171 Answer by Miles B. for How to find work for game audio? Miles B. 2011-09-07T16:50:01Z 2011-09-07T16:50:01Z <p>Networking with sound designers is a necessary step. It gives you an opportunity to learn much more about the industry, it gives you some free experience, and you make good friends.</p> <p>BUT!</p> <p>Don't only speak with the sound people. Go out and meet the game designers themselves. My current work was the result of attending the "Boston Unity Group" meetings. I wasn't expecting to find other sound designers there. The hope was to meet developers who hadn't yet tackled the sound side of their projects. That way, I was going straight to the source, and it worked. Find meetings of developers and programmers in your area and start attending. Let the word spread through the group that you are a sound designer, and I am sure that soon enough someone will approach you about helping them with their sound.</p> <p>Another thing that helps on the Indie side is knowing how to program. The game designers that I have met say they appreciate it when a sound designer can do more than hand them a .wav file.</p>