Looking for feedback on my sound re-design... - Social Sound Design most recent 30 from http://socialsounddesign.com 2013-06-20T11:26:37Z http://socialsounddesign.com/feeds/question/7808 http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://socialsounddesign.com/questions/7808/looking-for-feedback-on-my-sound-re-design Looking for feedback on my sound re-design... Burning Eye Creative 2011-05-10T13:26:39Z 2011-05-10T19:35:31Z <p>This is my sound re-design of a cool video game trailer. I yanked the audio track and completely re-designed all the sound. I used the signal generator in Pro Tools and audio from a short recording session in my garage. I'd like to get some feedback...what I did right/wrong/weird/cool. Used some drills, screws dropped on cement, me kicking my garage door and more. Vimeo link below. Thanks!</p> <p><a href="http://www.vimeo.com/23530894" rel="nofollow">http://www.vimeo.com/23530894</a></p> http://socialsounddesign.com/questions/7808/looking-for-feedback-on-my-sound-re-design/7809#7809 Answer by Linas for Looking for feedback on my sound re-design... Linas 2011-05-10T14:03:43Z 2011-05-10T14:03:43Z <p>this is great, thou few minuses in my opinion, that are basically a matter of taste...</p> <p>first, "music" felt a little bit repetitive... second, robot(geth, or whatever...i cant remember their race name :) ) at the end...it has these mechanisms on his head, also a lens in his eye, that is a great visual material to make sound for (thou i noticed that you did almost the same sound as in original trailer)..</p> <p>ok, the good thing is that i really like your version of glitches and letters typing/appearing over the original trailer ;)</p> <p>p.s.: sorry for my not so very good english ;)</p> http://socialsounddesign.com/questions/7808/looking-for-feedback-on-my-sound-re-design/7816#7816 Answer by Sonsey for Looking for feedback on my sound re-design... Sonsey 2011-05-10T16:37:43Z 2011-05-10T16:37:43Z <p>WOW! Well done. Love the glitch sounds, and the text as @Linas mentioned. I also like how everything goes quiet after "KILLED IN ACTION" for a moment.</p> <p>I did find that the robot at the end was a little low in volume, would have liked to have heard more as the energy comes on, and the servos kick in, leading to the flare. Also I probably would have gone for more crescendo in the score at that point to REALLY kick the audience in the pants for the big reveal. That's the point you can really play with dynamics, building up to loud and then having it all go away as the name comes up. BUT... those are more taste/aesthetic things.</p> http://socialsounddesign.com/questions/7808/looking-for-feedback-on-my-sound-re-design/7819#7819 Answer by Shaun Farley for Looking for feedback on my sound re-design... Shaun Farley 2011-05-10T19:35:31Z 2011-05-10T19:35:31Z <p>I agree with what's already been said about the metallic/scrape element ("music"), it's a bit repetitive and dulls the flow of the piece. It's texture is great though!</p> <p>If you wanted to rework that element, I'd say to mess with the duration/timing of the phrases, change the frequency content, and apply some additional filtering every now and then. Give that piece of your design some movement and life, and it will really help your pacing.</p>