sfx Questions - Social Sound Design most recent 30 from http://socialsounddesign.com2012-02-05T03:40:36Zhttp://socialsounddesign.com/feeds/tag/sfxhttp://www.creativecommons.org/licenses/by-nc/2.5/rdfhttp://socialsounddesign.com/questions/12440/request-wwii-airplane-bysREQUEST: WWII Airplane BysUtopia2012-02-01T23:32:06Z2012-02-02T01:11:08Z
<p>I need some extremely close, exciting P-51 or similar deep, throaty, exciting airplane bys. Preferably extremely close, high quality recordings with lots of punchy low-end.</p>
<p>Willing to trade or buy.</p>
<p>Thanks,
Ryan</p>
http://socialsounddesign.com/questions/11213/furthest-distance-youve-successfully-used-a-dynamic-mic-fromFurthest Distance You've Successfully Used a Dynamic Mic From?Colin Hart2011-11-05T04:16:25Z2012-01-28T20:12:32Z
<p>Have a fun SFX recording session going down Sunday - Source is going to be about 140 - 150db, about 100m from me.</p>
<p>Definitely bringing some high SPL shotguns, but was considering using a dynamic. The thing about dynamics is that their frequency response tends to get a little wonky after a distance, but the level of the sound tends to "extend" their reach.</p>
<p>What's the furthest you've ever successfully (as in got a good sound out of) used a dynamic mic?</p>
<p>For me, I think it was about 10m, while recording gun shots.</p>
http://socialsounddesign.com/questions/12176/resource-book-that-explains-in-depth-sample-rates-for-mobile-or-other-video-gameResource/book that explains in depth, sample rates for mobile or other video gamesChrisSound2012-01-13T02:05:35Z2012-01-13T02:47:52Z
<p>Looking for a book to explain technical things for games. Or a resource. Got some audio files that were 22500 and they are voices. I know that I could figure it out if I thought for long enough but it would be easier if I could read it. </p>
http://socialsounddesign.com/questions/11142/doppler-sfx-on-voiceDoppler SFX on voiceAnthony2011-10-31T21:46:19Z2011-12-03T00:22:02Z
<p>Hi Gang,</p>
<p>Have a brief for a doppler SFX on a voice throughout a 30 second read and than will pass by on a key couple of words at the end of the read.</p>
<p>Whats the best way to approach this?</p>
http://socialsounddesign.com/questions/11658/freelancer-sound-editors-and-designers-how-do-you-search-your-sfx-when-in-a-newFreelancer Sound Editors and Designers, how do you search your SFX when in a new studio?MixingManiac2011-12-01T20:35:17Z2011-12-02T01:36:51Z
<p>What are you using to search the SFX you bring to sessions on your drives? I have thought about Soundminer so that I may have metadata access as ProTools will only search file names and any comments written in ProTools. But I am concerned I will not be able to run the Soundminer application from the SFX drive and will need to install software on each system I go to. How are you doing it? </p>
http://socialsounddesign.com/questions/11165/cutting-a-car-chaseCutting a car chaseKris Griffin2011-11-02T01:40:31Z2011-11-24T05:32:25Z
<p>Hey all,</p>
<p>I've been given an assignment in school to cut the SFX for a car chase and I'm having a hell of a time trying to maintain engine continuity throughout the scene. Anybody have any advice, tips, tricks, etc?</p>
<p>Thanks!</p>
http://socialsounddesign.com/questions/11469/network-storage-for-sfxNetwork storage for SFX?Muks2011-11-19T20:17:15Z2011-11-20T13:47:17Z
<p>Hi, here's the thing. We've got three editing stations(Mac Pro). At each of them there's a Soundminer V4Pro, we haven't got the server edition. Currenlty our database consists of over 1 TB SFX. They're all on a D-Link hard drive with LAN support. We are using samba to connect the drive to each of stations. It works, however we don't have much control of all the LAN traffic. Do You have a better solution? Our goal is to improve the download transfer from the LAN storage, and also to have a history of downloads for each station. Thanks for all answers! Regards </p>
http://socialsounddesign.com/questions/11357/how-would-you-sound-design-a-monster-made-out-of-hairHow would you sound design a monster made out of hair?Pepe Gales2011-11-12T23:27:06Z2011-11-15T07:55:53Z
<p>I'm currently working in a short animation where the "bad guy" is a bunch of hair fighting scissors, razors and other barber tools.</p>
<p>it's mainly foley but Im struggling to find the proper sound for this "hair monster" (faceless, just a bunch of hair, like a dough)</p>
<p>Any ideas will be great, layers, suggestions?</p>
<p>Thanks</p>
http://socialsounddesign.com/questions/11076/looking-for-vehicles-1939-41looking for vehicles 1939-41pepe2011-10-25T23:19:19Z2011-10-31T03:57:18Z
<p>hi guys, i'm hoping someone will be able to help me out.</p>
<p>i've got a mini series set in 1941 canada and i'm looking for north american vehicles from the 1939 to 1941 range.</p>
<p>sound effect recordings for cars like (or similar to)...</p>
<p>cadillac series 62/
Packard 120/
FORD Mercury Club Coupe ; Town Sedan; Marmon-Herrington sedan/
Chevrolet Master DeLuxe; Convertible Coupe; Fleetline/
Buick Special Series Touring Sedan/
Chrysler Sedan; Royal/
Plymouth 2door Sedan. </p>
<p>i've also some <em>large trucks</em> and <em>military vehicles</em> that i need to find sound for as well.</p>
<p>i'll only need the usual standard stuff (start, idle, away / in, idle, off / pass bys: gravel & asphalt)</p>
<p>if there's someone who knows their vintage vehicles i could send some screen shots to, so i can find out what make some of these are, it would help me in tracking down the sounds i'll need.</p>
<p>if you own recordings, or can point me in the right direction to some sounds, i would really appreciate it.</p>
<p>cheers for this,</p>
<p>P.</p>
http://socialsounddesign.com/questions/10588/sfx-ghetto-kidsSFX Ghetto KidsChrisSound2011-09-28T20:34:15Z2011-10-13T21:22:17Z
<p>Anybody know where to find some SFX of ghetto kids?</p>
<p>I mean like children from ages 6-15 that are from the more urban or "street" areas of the city. The "harder" side of life. </p>
<p>Kids on a school bus that are throwing things at the teachers.</p>
http://socialsounddesign.com/questions/659/what-is-expected-from-a-sound-effects-editorWhat is expected from a sound effects editor? Andrew Spitz2010-04-12T16:04:50Z2011-09-18T04:16:14Z
<p>What are the exact tasks that a sound effects editor is expected to fulfill? Apart from choosing the effect and editing it, are we expected to also mix, place the SFX in a space, EQ to context, etc.? I'm in a smaller team so I do a lot more than just edit, but it's sometimes had for me to know the expected boundaries from one team member to the next. </p>
<p>Thanks. </p>
http://socialsounddesign.com/questions/105/decent-places-to-purchase-sounds-for-sound-designDecent places to purchase sounds for sound design?littlejim842010-03-04T20:19:17Z2011-09-12T12:06:22Z
<p>Where are good, solid places to purchase sounds from on the internet? Nine times out of ten buying CDs/DVDs full of sounds results in many of them not being used or not appropriate... I'm wanting to find a few decent places where I can browse for sounds and purchase only the ones I want.</p>
<p>Of course, a lot of the sound design I want to create myself... But there is times where this isn't possible.</p>
<p>Any ideas for places like this?</p>
http://socialsounddesign.com/questions/10031/any-tips-for-cutting-designing-airplanes-battle-sceneAny tips for cutting/designing airplanes battle sceneMarcin2011-08-31T18:53:49Z2011-09-05T18:30:14Z
<p>Hi guys!
I'm cutting sounds for II WW plane battle scene and I have faced few problems. This is a 3d animation and planes are doing many complicated moves. Few questions:</p>
<p>1) Do you pitch down and up engine/prop sound if a plane is going up and down, or you just simply put dopplered whooshing sounds/pass bys when plane is doing such moves? or maybe both?</p>
<p>2) What do you do if you have close ups with two planes - I mean, do you try to put engine/prop sounds for both of them and make them a little bit different with Eq, maybe pitching a little bit? When I layer sounds for both of them I can hear phasing between them and it's definitely not that what I would expect. Or, if they're in phase they're sounding uniform soo... or maybe just focus on one plane which is more important at the moment?</p>
<p>3) Would you recommend any movies to analyze?</p>
<p>4) Any sound design tips for airplane sounds (planes in animation are P51, so the engine is rolls royce merlin V12) or maybe you have some sounds you like to layer in such sequences? (I know stuff with fans and vacuums)</p>
http://socialsounddesign.com/questions/10011/advice-for-cutting-car-chase-sfxAdvice for cutting car chase SFXmdichirico2011-08-30T22:58:56Z2011-08-31T19:02:04Z
<p>Hi. I’m cutting SFX for a car chase scene. Very stoked-my first time.
I’ve been doing some reading about techniques and such…</p>
<p>Chris Assells has some solid tips on the 5th page of this recent interview in Mix Magazine: <a href="http://mixonline.com/post/features/movie_sound_effects/index4.html" rel="nofollow">http://mixonline.com/post/features/movie_sound_effects/index4.html</a>
What have you come across online (or in a part of a book perhaps) that you found helpful?</p>
<p>I always like to record some audio assets for a project. Unfortunately, I don’t have the opportunity to this time and will be using library SFX. In a perfect scenario, what sounds would like to record for use cutting a car chase scene? Do you have any particular libraries that you like to use for car chases?</p>
<p>I’ve intently watched the Bourne trilogy’s car chase scenes and admire the job that the sound department did. There are many others for inspiration, what car chase scenes do you think sound awesome?</p>
<p>[youtube]HPI5-TSdC9w[/youtube]</p>
<p>This experience is going to be great for growing in knowledge. I appreciate your input.</p>
<p>Thanks. Peace!</p>
<p>Edit Summary-
Guess I can't embed video in comments(?). Anyway... As mentioned in the thread, I too really dig the opening chase in Quantum-
[youtube]BsBd9tPK4uE[/youtube]</p>
http://socialsounddesign.com/questions/9982/sound-request-suitcase-wheeled-on-cobblestonesound request - suitcase wheeled on cobblestoneMitchell Scott2011-08-29T22:54:42Z2011-08-30T01:55:27Z
<p>Does anyone have any sfx of a suitcase being wheeled on cobblestone? I've been working on a feature the past two weeks, and have to finish it up by next week, and I don't have the time to go out to the actual location and record it. </p>
<p>Also, I'm also looking for a walla of a small group of people (10-15 max) outside at a party. </p>
<p>Thanks all!</p>
http://socialsounddesign.com/questions/2488/soundfx-library-metadata-languageSoundfx library metadata language Davide Favargiotti2010-08-04T20:57:18Z2011-08-22T07:24:05Z
<p>Dear all</p>
<p>I'll planning to sort some of the stuff in my sfx libraries. I'll move to Soundminer and thinking to tag and add metadata to all my libraries (I'll start, but I already know that it'll be a loooooong project).</p>
<p>I'm Italian so I'm thinking: should I tag and rename all my libraries (self recorded and bought) in italian (much easier to do and to work with) or should I do that in english (a little more difficult to do and to use but much more consistent with any new library that i could buy and much more usefull if I'll move outside italy for work)?
What dou you french/spanish/whereverintheworldareyou do? :)</p>
<p>thanks in advance</p>
<p>davide</p>
http://socialsounddesign.com/questions/334/best-convolution-impulse-response-combos-for-sfxBest Convolution Impulse Response combos for SFX?ChrisEngineAudio2010-03-15T04:09:31Z2011-08-06T20:44:10Z
<p>I am always searching for new combination of sounds to run as the source and impulse in a convolution plugin. I'm not looking for reverbs so much as cool sfx. </p>
<p>I once heard a flame whoosh sent through a glass breaking and it ended up sounding ice fireball! Got any good suggestions? Do you have better success with shorter longer impulses? Recorded sounds or synth tones? </p>
http://socialsounddesign.com/questions/4477/sfx-library-codewordssfx library codewordsRene2010-11-08T16:15:27Z2011-07-24T19:01:13Z
<p>Once your library reaches a certain size then you start needing codewords to jump to the specific sounds you're looking for quickly. This is especially true with common sounds like impacts, whooshes and UI.</p>
<p>For example, I have a batch of custom UI servo digital sounds that I tag with the word "clix" on them, because I know that if I just search that term nothing else in any of the purchased libraries will show up.</p>
<p>I also have a huge batch of custom impacts that we call "etolls" here because the first batch was inspired by a <a href="http://robertetoll.com/" rel="nofollow">Robert Etoll</a> library that a director brought into the facility. The library left with the director when the project was finished, but the sounds inspired me to make some of my own. At this point I've built hundreds of our own custom "etolls", and everyone in the facility uses that specific search term to find those specific sounds. (I should change them to Coronados, but that'd throw everyone off) :)</p>
<p>The other helpful thing is that soundminer includes file structure in the search, so I can look for "dapg amb" and get all of the custom ambiances I've recorded here at Dallas Audio Post Group - since all of our custom stuff lives in its own master "DAPG" folder.</p>
<p>I also tend to tag these boutique libraries so that I can find them quickly. I know exactly what I'll get if I look for a "tim seal" or a "rabbit rocket"</p>
<p>So, do you use specific code words to isolate the cream from the rest of the crop when doing sfx searches? What kinds of words do you use?</p>
http://socialsounddesign.com/questions/5320/difference-between-using-a-wave-editor-and-a-daw-like-pro-toolsDifference between using a wave editor and a DAW like Pro Tools?ShaunKelly2010-12-30T20:16:36Z2011-04-29T13:31:17Z
<p>I use pro tools to edit all my SFX recordings and was wondering why some people use Pro Tools and a separate wave editor. I was looking at <a href="http://www.audiofile-engineering.com/waveeditor/" rel="nofollow">http://www.audiofile-engineering.com/waveeditor/</a> and can't seem to find anything special that it does that pro tools can not.</p>
http://socialsounddesign.com/questions/7245/slow-motion-comedic-action-effectSlow Motion Comedic Action EffectVCProd2011-04-10T18:48:19Z2011-04-10T21:25:14Z
<p>This is a "what is that" sort of question, and also, a "why can't I find an example of it" question. </p>
<p>In some older martial arts movies, and goofy action sequences, the action will slow down as some flies through the air, or does something incredible and instead of music or a slow-mo sound, there is this really reverb-y "tick tick tick tick". I don't think it's used seriously any more. </p>
<p>So questions are:
-Can you give an example, cause I sure can't find one.
-Does it have a name?
-How is/was it first made?</p>
<p>Thank ya!</p>
http://socialsounddesign.com/questions/6025/looking-for-sfx-islamabad-airport-ambienceLooking for SFX- Islamabad Airport AmbienceRada2011-02-15T16:40:09Z2011-03-02T01:03:33Z
<p>Hi There,</p>
<p>I'm working on a drama-doc and need to find recordings from Islamabad Airport for it.</p>
<p>I was wondering whether anyone has any sort of recording from there?</p>
<p>Any help would be hugely appreciated .</p>
<p>Many thanks</p>
http://socialsounddesign.com/questions/5552/does-anyone-here-use-sony-sound-forgeDoes anyone here use Sony Sound Forge? ShaunKelly2011-01-15T18:42:07Z2011-01-17T16:48:40Z
<p>It came free with my Sony PCM D50 and was wondering if it is a software people use for sfx editing and sound design. I use Pro tools 9 but this software may be quicker for editing raw soundfx and designing a sound. Your opinion?</p>
http://socialsounddesign.com/questions/4864/sfx-recorded-or-librarySFX recorded or libraryCvrgoje2010-11-28T23:05:35Z2010-12-02T18:52:51Z
<p>Do you use SFX libraries (like <a href="http://www.sound-ideas.com/" rel="nofollow">Sound Ideas</a>, <a href="http://www.hollywoodedge.com/" rel="nofollow">Hollywood Edge</a> ...) or do you record your own SFX?</p>
http://socialsounddesign.com/questions/4876/looking-for-8-bit-sounds-collectionlooking for 8-bit sounds collection.Modraw2010-11-29T11:43:00Z2010-12-01T17:58:43Z
<p>Hi there, I'm actually trying to make some old-style music using the portable tracker on the psp: little piggy tracker. </p>
<p>I've made some old 8-bit SFX using Triforce VSTi, but I was wondering if there's any sound packs containing a good collection of this kind of sounds.</p>
<p>If anybody could share this with me it'll be awesome !</p>
<p>Thank you.</p>
http://socialsounddesign.com/questions/4752/searching-for-owl-soundsSearching for Owl soundsDan29972010-11-23T21:33:47Z2010-11-24T00:17:20Z
<p>I'm looking through a few sound libraries now for some owl sound effects. Here are some refferences of the sounds I need:</p>
<p><a href="http://www.youtube.com/watch?v=akwc82DOb4k" rel="nofollow">http://www.youtube.com/watch?v=akwc82DOb4k</a></p>
<p>and</p>
<p><a href="http://www.youtube.com/watch?v=1fKVE3_smYE&feature=related" rel="nofollow">http://www.youtube.com/watch?v=1fKVE3_smYE&feature=related</a></p>
<p>I've been asked to use these sounds in creating an alien screech. If anyone knows of other sounds that are similar to this please let me know. Ideally I'm looking to find a small SFX pack (or you can create one to sell to me, I do not have the resources to record these sounds on my own).</p>
<p>Please post links and ideas. Thanks so much!</p>
http://socialsounddesign.com/questions/4507/need-to-buy-sfx-for-chariot-race-asapNeed to buy sfx for chariot race !! Asapstudio132010-11-10T14:58:37Z2010-11-18T10:37:51Z
<p>Eeek!! Short notice requires me to purchase and edit chariot race sfx please pm me if you have private library source that I can purchase .. Thanks !!</p>
http://socialsounddesign.com/questions/4460/creaky-wood-and-metal-sfxCreaky Wood and Metal SFX?sepulchra2010-11-07T03:54:27Z2010-11-11T18:19:02Z
<p>Hey Folks,</p>
<p>I'm working on a project where I need a lot of wood and metal creaking FX. Any suggestions? One colleague recommended going to Amish ship builders in Ohio where they are constantly bowing wood . . . but anything beyond the typical creaky hinge or squeaky door?</p>
<p>Thanks!</p>
http://socialsounddesign.com/questions/4213/workflow-getting-sounds-into-your-libraryWorkflow: Getting sounds into your library.ragamesound2010-10-20T18:52:01Z2010-10-23T21:02:49Z
<p>Sound design is like cooking in a lot of ways. When you cook a giant meal, it's a lot of fun. But the clean-up is boring. What they say when you're learning to cook is that you have to clean-up as you go.</p>
<p>Which brings me to my question: What's your workflow for getting sounds you've recorded into your library? Do you immediately crop them into useful samples when they're recorded? Or do you do what I do and let them all pile up in the sink until they're swarming with flies and you can't scrape the damn rice from the bottom of the pot?</p>
<p>Errr.... Uhm... There's a useful metaphor in there somewhere.</p>
http://socialsounddesign.com/questions/4186/techniques-for-recording-a-carTechniques for Recording a CarAdrian Millington2010-10-19T17:54:44Z2010-10-19T20:35:20Z
<p>Hello everybody,</p>
<p>I am a University student in the UK and I was hoping that you may be able to give me some guidance on my final year project.</p>
<p>The main aim is: To demonstrate whether using low budget studio equipment can produce the same emotional affect during gameplay/theatrical trailer as using expensive industry standard professional kit.</p>
<p>I will be recording sound for a racing game trailer but am finding it difficult to plan some of the recordings.</p>
<p>I have read many articles on how to record cars and suitable microphones and techniques. One of the main problems is that I don't have access to empty roads or professional racing drivers, does anyone have any suggestions on the best ways to get engine sounds (accelerating and changing gears), tyre spins, car drifts/skids and car pass bys?</p>
<p>Baring in mind I don't have much budget on this and will be renting most of the equipment from University or a shop.</p>
<p>Thanks in advance.</p>
<p>Ade</p>
http://socialsounddesign.com/questions/3032/question-about-sfx-workflowQuestion about SFX WorkflowP. Lockhead2010-08-21T19:17:15Z2010-08-22T18:45:28Z
<p>Yep, it´s workflow question time again, so: when you create a sound effect, are you saving a file for every sound you create? I am not talking about the finished soundfile but the file that is used to construct it. What do you do when you want to change a little parameter on that wonderful "bkrz"-sound - 4 months after you created it?</p>