User iviarsu - Social Sound Design most recent 30 from http://socialsounddesign.com2013-05-25T04:00:33Zhttp://socialsounddesign.com/feeds/user/662http://www.creativecommons.org/licenses/by-nc/2.5/rdfhttp://socialsounddesign.com/questions/4559/baby-voice-overBaby voice-overIVIarsu2010-11-15T19:39:07Z2013-04-17T03:40:32Z
<p>Hello !</p>
<p>I currently work on an animation project involving 6-to-18-month-old babies. The context is a bit special because we follow the realistic evolution of several babies until they say their first word.</p>
<p>My first attempt was to work with real babies' recordings. It was difficult to get the baby to express all the emotions I needed, but the result was really nice. However I was stuck, I couldn't make him repeat all the words I needed.</p>
<p>I then tried to record an actress who is able to imitate very young children. Those recording sessions made it possible to record the voice over for every situation but the tone of the actress's voice didn't quite sound like a real baby, even with some pitch and EQ.
Mixing the baby's and the actress' voices (crying and speaking parts) made it worse. The change in tone was not natural at all.</p>
<p>I would like you to give me some advice to improve my work. I'm considering recording youg children (aged 4 to 5) to strike a balance between voice tone and feasible recordings...</p>
<p>Here are some questions which might help me:
- Did you ever work with babies ?
- Do you know any voice actors who can make really good baby voices.
- Regarding post production, which software could be useful (a kind of enhanced voice morpher?)
- In your opinion, which are the most convincing animated movies / video games / film ( with post prod voice over ) involving babies.</p>
<p>Thanks for you help :)</p>
http://socialsounddesign.com/questions/14620/reaper-and-izotope-rx-workflow-issueReaper and iZotope RX --> workflow issueIVIarsu2012-07-11T22:02:48Z2012-07-12T06:40:31Z
<p>Hi there,</p>
<p>I use a combination of Reaper and Izotope RX to clean some audio tracks of a bunch of video clips. I need both the the spectral tools of izotope of and the multitrack sequencing and the video decoding of reaper to make a achieve my work.</p>
<p>However I can't find an efficient way to work with these 2 tools at the same time. The Spectral Repair vst plug-in is not supported by Reaper, so I configured Izotope RX as the main external editor to always keep a hand on restoration tools from my session. But There are two flaws handling things this way. First.I can't track the Reaper cursor position in the file I open for edition. I have to manually seek in Izotope RX where is the region I want to deal with. Second, I can't have any video feedback when I am working in Izotope RX. Sometimes I prefer to keep working in the RX editor where there is a large amount of audio to fix, but without the video playback sync to my audio I feel uncomfortable.</p>
<p>How do you guys usually handle this kind of work?</p>
http://socialsounddesign.com/questions/12126/favorite-way-to-modify-a-voice/12155#12155Answer by IVIarsu for Favorite way to modify a voiceIVIarsu2012-01-11T14:02:51Z2012-01-11T14:02:51Z<p>I would go for Native Instrument Vokator, I never found anything better for processing voice. Such a shame this piece of software was abandoned.</p>
http://socialsounddesign.com/questions/11733/batch-process-for-leveling-sounds/11752#11752Answer by IVIarsu for batch process for leveling soundsIVIarsu2011-12-06T21:58:10Z2011-12-06T21:58:10Z<p>Adobe Audition CS5.5 has a match volume function which does exactly what you are looking for. The files can be normalized by rms, peak or perceived loudness. Just set the process and the value you want to reach and drop the files in the box... you're done! Batch process are multithreaded in Audition CS5, it goes really fast on multi-core cpus</p>
http://socialsounddesign.com/questions/11604/designing-game-menu-interface-sounds/11607#11607Answer by IVIarsu for Designing Game Menu/Interface Sounds?IVIarsu2011-11-29T09:54:35Z2011-11-29T10:17:54Z<p>When I have to deal with a generic Hud, I usually come with fm synthesis first . The flexibility and the control of the fm process help the creation of a large variety of tones which can cover all interface actions (validation, error, cancellation, rollover, etc...). Plus this sounds particularly clean on small device speakers.</p>
<p>For a themed menu I try to take small snippets of a related set of samples.</p>
http://socialsounddesign.com/questions/9117/pursuing-a-career-in-game-audio-programming/9121#9121Answer by IVIarsu for Pursuing a career in Game Audio ProgrammingIVIarsu2011-07-13T14:04:44Z2011-07-13T14:04:44Z<p>Skills in digital signal processing, scripting and programming will definitely help you to get an in-house job in the game industry. I experienced a similar path and one thing I can tell you is unless you work in a big company with dedicated positions, you will be "the sound guy" more than ever! Your ability to take care of various tasks will lead you to do all the audio related work such as sound effects production, middleware integration, audio behaviors scripting, sound editing and mixing, etc... </p>
<p>You can still decide to specialize afterwards in the field you prefer or you are the best at.</p>
http://socialsounddesign.com/questions/11733/batch-process-for-leveling-sounds/11752#11752Comment by IVIarsuIVIarsu2011-12-07T22:07:01Z2011-12-07T22:07:01ZYeah, Adobe guys make great audio tools despite the poor support and the lack of communication.http://socialsounddesign.com/questions/9117/pursuing-a-career-in-game-audio-programming/9121#9121Comment by IVIarsuIVIarsu2011-07-14T09:54:11Z2011-07-14T09:54:11ZC++ is a standard in programming courses but it is quite uncommon to focus specifically on game audio features. You will have to get in touch with the most common game engines and audio apis. Be a part of a student or independent team on a game project can really help imho.http://socialsounddesign.com/questions/4559/baby-voice-over/4570#4570Comment by IVIarsuIVIarsu2010-11-19T20:08:08Z2010-11-19T20:08:08ZThanks for remind me this movie ! Boo voice-over is indeed excellent. This will act for sure as a reference work.
@Justin thanks for the details :)