User steve g - Social Sound Design most recent 30 from http://socialsounddesign.com2013-06-18T20:42:01Zhttp://socialsounddesign.com/feeds/user/881http://www.creativecommons.org/licenses/by-nc/2.5/rdfhttp://socialsounddesign.com/questions/6633/the-blur-between-sound-design-and-score/6662#6662Answer by Steve G for The blur between Sound Design and Score.Steve G2011-03-19T04:06:16Z2011-03-19T04:06:16Z<p>I think that line is always different depending on what you are working on and who you are working with. </p>
<p>Is the picture cut locked? (Silly question I know.)
Are there particular places you've marked as possible sound and music 'blurring' points?</p>
<p>I think constant communication is vital. Vital.</p>
<p>Perhaps sit down (or skype) with the director and the composer and spot through some sections of the film that you may have particular ideas about. </p>
<p>You can spot potential places for the music and sound to 'hold hands'. </p>
<p>How does the director feel about this collaboration between score and design?
How does the composer(s) feel? Are they all open to the idea?</p>
<p>All the best for the film, Mark</p>
http://socialsounddesign.com/questions/6037/what-five-plugins-are-the-most-essential-for-your-sound-editing/6042#6042Answer by Steve G for What five plugins are the most essential for your sound editing?Steve G2011-02-16T02:17:24Z2011-02-16T02:17:24Z<p>EQ (Pref Waves Q10 or similar)</p>
<p>Pitch Shift (Pref Serato Pitch'n'Time or Sound Toys SPEED)</p>
<p>Reverb (Pref Altiverb)</p>
<p>Doppler </p>
<p>Gain </p>