User endolith - Social Sound Design most recent 30 from http://socialsounddesign.com2012-02-05T03:44:37Zhttp://socialsounddesign.com/feeds/user/90http://www.creativecommons.org/licenses/by-nc/2.5/rdfhttp://socialsounddesign.com/questions/5050/workflow-question-batch-splitting-stereo-tracks-into-mono/5069#5069Answer by endolith for Workflow Question: Batch splitting stereo tracks into mono?endolith2010-12-12T15:33:33Z2010-12-13T05:59:17Z<p>I'm sure <a href="http://sox.sourceforge.net/" rel="nofollow">SoX</a> can do this, but you'll have to figure out the right command.</p>
<p><a href="http://billposer.org/Linguistics/Computation/SoxTutorial.html" rel="nofollow">http://billposer.org/Linguistics/Computation/SoxTutorial.html</a> says:</p>
<blockquote>
<p>For example, to extract the left channel give a command like this:</p>
<pre><code> sox foo.wav -c 1 foomono.wav avg -l
</code></pre>
</blockquote>
http://socialsounddesign.com/questions/4357/radiofrequency-hearing/4381#4381Answer by endolith for Radiofrequency hearingendolith2010-10-31T04:21:24Z2010-10-31T04:21:24Z<p><a href="http://en.wikipedia.org/wiki/Microwave_auditory_effect" rel="nofollow">http://en.wikipedia.org/wiki/Microwave_auditory_effect</a> </p>
<p>I'm sure you're not hearing RF from your LCD. Record it with a microphone and look on a spectrum analyzer, and you'll just see some tones in the kHz from the backlight electronics. </p>
http://socialsounddesign.com/questions/2869/polymer-film-microphone/2879#2879Answer by endolith for Polymer Film Microphoneendolith2010-08-17T00:09:42Z2010-10-11T14:59:43Z<p>Piezoelectric pickups need a preamp with a really high input impedance, preferably on the pickup end of the cable rather than the amp end. </p>
<p>Piezos have a very high (capacitive) output impedance, so they need to see an even higher impedance at the input of your preamp, or they'll be prone to interference and low-frequency roll-off. </p>
<p>(A 500 pF pickup, for instance, has a 6 MΩ output impedance at 50 Hz, so even if you plug it into a "high-impedance" 1 MΩ guitar input, it will have dropped off by -17 dB at 50 Hz.)</p>
<p><a href="http://liutaiomottola.com/electronics/bassducer.htm" rel="nofollow">http://liutaiomottola.com/electronics/bassducer.htm</a></p>
http://socialsounddesign.com/questions/3029/what-do-colors-sound-like/3034#3034Answer by endolith for What do colors sound like?endolith2010-08-21T20:10:43Z2010-09-15T20:49:44Z<p>Yes, you can convert color to sound.</p>
<p>No, orange doesn't have a particular frequency or sound. You can pick whatever mapping you want. Do you want orange be a specific sine frequency, or should it represent a square wave? You pick.</p>
<p><a href="http://www.nicolasfournel.com/audiopaint.htm" rel="nofollow">AudioPaint</a> and <a href="http://hem.passagen.se/rasmuse/Coagula.htm" rel="nofollow">Coagula</a> use the color of a pixel to determine the panning of the sound.</p>
<p><a href="http://en.wikipedia.org/wiki/Spectrogram" rel="nofollow">Spectrograms</a> often use color to represent the amplitude of a frequency component. Software like Adobe Audition will do the inverse function to convert an image back into a sound.</p>
<p>I've been trying to go the opposite direction, <a href="http://www.flickr.com/photos/omegatron/sets/72157623798266403/" rel="nofollow">using audio frequency content to determine color of a waveform</a>: </p>
<p><img src="http://farm5.static.flickr.com/4051/4505407612_79d35e829d.jpg" alt="alt text"></p>
<p>This is the same method used by <a href="http://www.freesound.org/" rel="nofollow">Freesound.org</a>, using the spectral centroid of the sound to produce a monochromatic color, but shaded to try to show the density of the samples as well as the peak amplitude. </p>
<p>What I'd really like to do is map the spectrum of the sound onto the spectrum of the color, so a low frequency sine would be red, a high frequency sine would be blue, and a combination of both would be magenta. Last time I messed with it, I was trying to figure out a way to weight it so that logarithmic sine sweeps look like a rainbow, white noise is white, and pink noise is pink. I'm not sure if it's possible, though, because of the conflict between linear and logarithmic frequency axes.</p>
http://socialsounddesign.com/questions/3502/high-altitude-impulse-response/3515#3515Answer by endolith for High Altitude Impulse Responseendolith2010-09-12T05:05:21Z2010-09-12T05:05:21Z<p><a href="http://vimeo.com/11907761" rel="nofollow">2:46</a></p>
http://socialsounddesign.com/questions/3363/what-do-sensitivity-measurements-of-microphones-really-mean/3365#3365Answer by endolith for What do sensitivity measurements of microphones really mean?endolith2010-09-02T20:51:48Z2010-09-03T01:31:24Z<p>Sensitivity measures the voltage at the output pins of the mic for a given sound pressure level. 13 mV/Pa means that an air pressure oscillation with an amplitude of 1 pascal (<a href="http://www.sengpielaudio.com/calculator-soundlevel.htm" rel="nofollow">94 dB SPL</a>) at the mic capsule would produce a voltage oscillation with an amplitude of 13 mV at the XLR pins.</p>
<p>Gain is basically the ratio of output level to input level. </p>
<p>In this case we're not talking about an input and output, but you can still talk about the <em>relative</em> gain difference, which would be (25 mV)/(13 mV). The sound pressure level (1 pascal) is the same for both, so it cancels out. The relative gain difference is then 25/13 = 1.9, or about 2x as much voltage for the same pressure.</p>
<p>In <a href="http://en.wikipedia.org/wiki/Decibel#Field_quantities" rel="nofollow">decibels</a>, the difference would be 20·log<sub>10</sub>(V<sub>1</sub>/V<sub>2</sub>), so <a href="http://www.wolframalpha.com/input/?i=20%2alog10%28%2825+mV%29%2F%2813+mV%29%29" rel="nofollow">+5.6 dB</a> for your example. A doubling in voltage is about 6 dB, so you could guess this just by recognizing that 25 is almost twice 13.</p>
http://socialsounddesign.com/questions/3069/how-loud-is-0db-and-what-is-a-good-db-to-mix-to/3086#3086Answer by endolith for How loud is 0dB, and what is a good dB to mix to?endolith2010-08-23T20:58:26Z2010-08-23T20:58:26Z<p>"0 dB" <em>is</em> unity gain. <a href="http://en.wikipedia.org/wiki/Decibel" rel="nofollow">dB</a> by itself is a relative measurement, not an absolute level. It just refers to a gain unless you give a reference.</p>
<p>Perhaps you're referring to "<a href="http://en.wikipedia.org/w/index.php?title=DBFS" rel="nofollow">0 dBFS</a>"? This is the absolute maximum a digital system can measure (clipping), and in this case, your signals should only reach 0 at rare peaks, if ever. The average RMS level should be significantly lower.</p>
<p>Or maybe you mean "0 <a href="http://en.wikipedia.org/wiki/VU_meter" rel="nofollow">VU</a>"? This is equivalent to an electrical level of 0 <a href="http://en.wikipedia.org/wiki/Decibel#Voltage" rel="nofollow">dBu</a>, which is typically about 25 dB below clipping. In this case, the level should generally hover around 0 on the meter.</p>
<p>The right level depends on the <a href="http://en.wikipedia.org/wiki/Crest_factor" rel="nofollow">crest factor</a> of your signal (Wikipedia says 12–18 dB for a processed mix or 18–20 dB for unprocessed recording), and the <a href="http://en.wikipedia.org/wiki/Dynamic_range#Audio" rel="nofollow">dynamic range</a> of the system. If you record too high, you get clipping. If you record too low, you get noise. You need to find the best point between the two.</p>
http://socialsounddesign.com/questions/3020/whats-your-strategy-behind-192khz-recording/3037#3037Answer by endolith for What's your strategy behind 192kHz recording?endolith2010-08-21T20:34:38Z2010-08-21T20:34:38Z<p>There's no point in recording frequencies above 20 kHz unless you're going to do something with them, like put them through an effect that will modulate or stretch them back into the audible spectrum. </p>
<p>The main benefit of higher sampling rates is not to capture ultrasound, but to reduce audible things like aliasing, phase distortion, etc.</p>
<p>These can be a benefit for synthesis, too. If your square wave generator is poorly-written, it will produce an infinite number of harmonics, which are aliased and sound bad. If the sampling frequency is higher, this effect is reduced. Of course it would be better if the generator were written correctly, but you can't always control that.</p>
http://socialsounddesign.com/questions/2980/who-uses-freesound-org-on-a-regular-basis/3006#3006Answer by endolith for Who uses Freesound.org on a regular basis?endolith2010-08-20T21:30:40Z2010-08-20T21:30:40Z<p>Lots of free (and terrible) recordings. </p>
<p>There really needs to be some kind of quality control, rating system, etc. that actually works.</p>
http://socialsounddesign.com/questions/2895/so-what-do-we-do-when-we-dont-want-to-ask-questions/2899#2899Answer by endolith for So, what do we do when we don't want to ask questions?endolith2010-08-17T16:16:11Z2010-08-17T16:16:11Z<p>The whole point of Stack Exchange is to <em>prevent</em> chatty discussions. It exists because "just talking" has a terrible signal-to-noise ratio and is a waste of time for anyone who's just trying to find an answer to something. </p>
<p>There are already tons of websites for socializing, called forums. If you end up on one from a Google search, you have to wade through dozens of pages of people arguing, stating erroneous things as truth, stupid signatures, etc. in order to find a tiny partial nugget of information which may or may not be outdated or wrong.</p>
<p><a href="http://stackoverflow.com/about">http://stackoverflow.com/about</a></p>
<p><a href="http://meta.stackoverflow.com/questions/38315/partner-with-traditional-forums-to-support-open-ended-discussions#answer-38323">http://meta.stackoverflow.com/questions/38315/partner-with-traditional-forums-to-support-open-ended-discussions#answer-38323</a></p>
<p><a href="http://meta.stackoverflow.com/questions/8658/do-you-feel-stackoverflow-needs-a-general-discussion-forum">http://meta.stackoverflow.com/questions/8658/do-you-feel-stackoverflow-needs-a-general-discussion-forum</a></p>
http://socialsounddesign.com/questions/2757/should-i-record-24bit-96khz-and-then-dither-down-for-distribution/2785#2785Answer by endolith for Should I record 24bit 96khz and then dither down for distribution?endolith2010-08-14T03:44:45Z2010-08-14T03:44:45Z<p>Always record at the highest bit depth you can, so you have the best dynamic range to work with. After you've mixed and gotten the levels right, then you can convert to 16-bit.</p>
<p>Dithering is used when converting to a lower bit depth. It decreases nasty things like distortion by increasing the overall noise a little bit.</p>
<p>As for sampling frequency, I'd record at 88.2. It's not a matter of recording what humans can hear; 44.1 is plenty for that. Instead, it's a matter of avoiding aliasing. All converters have some amount of aliasing. Recording at a higher sampling rate ensures that the aliasing stays way up in the ultrasound, and then you can get rid of the ultrasound with a really good digital filter on the computer instead of the reasonably good digital filter in the oversampling ADC.</p>
<p>And 88.2 instead of 96 because 88.2 is a perfect multiple of 44.1. To downsample, you just <a href="http://en.wikipedia.org/wiki/Downsampling#Downsampling_by_integer_factor" rel="nofollow">do the digital filter and then drop half the samples</a>. To convert 96 to 44.1, you need to, uh... do <a href="http://en.wikipedia.org/wiki/Sample_rate_conversion#Technical_explanation" rel="nofollow">more than that</a>. I'm sure they don't literally oversample by 147x and then downsample by 320x, but that's effectively what the algorithm is doing. It's more complicated than 88.2, so the processing will take longer, even if the converter is designed well enough to get the same output quality, so I see no benefit to 96.</p>
http://socialsounddesign.com/questions/2385/an-alternative-to-a-blimp-a-small-pistol-grip-for-example/2423#2423Answer by endolith for An alternative to a blimp? (...a small pistol grip for example?)endolith2010-08-01T00:38:19Z2010-08-01T00:38:19Z<p>This could be less conspicuous than a blimp?</p>
<p><a href="http://vimeo.com/4387137" rel="nofollow">http://vimeo.com/4387137</a>
http://www.redheadwindscreens.com/products/</p>
http://socialsounddesign.com/questions/2359/re-recording-ultrasonic-frequencies/2376#2376Answer by endolith for re: recording ultrasonic frequenciesendolith2010-07-29T19:15:14Z2010-07-29T19:22:10Z<blockquote>
<p>Am I correct in assuming that the
biggest hardware obstacle to recording
sounds above 20k is generally just the
microphone (not the pre or D/A)?</p>
</blockquote>
<p>No, it's the hardware between the mic and the ADC, or the ADC's internal digital filtering, whichever cuts off first. </p>
<p>I believe most ADCs use digital filters that scale with the sampling frequency (the sigma-delta ADC datasheet I'm looking at does, at least). So recording at 96 kHz will let the ADC go up to ~48 kHz, for instance. But if the hardware before the ADC is rolling off before this, then those frequencies won't get to the ADC to be sampled, and you'd have to modify the analog hardware to raise the cut-off frequency.</p>
<p>The 744t specifies "10 Hz–40 kHz, +0.1, −0.5 dB", so it will let you go to 40 kHz. :)</p>
http://socialsounddesign.com/questions/2054/noise-reduction-on-my-library-sounds-yes-or-no/2063#2063Answer by endolith for Noise reduction on my library sounds? Yes or no?endolith2010-07-18T19:39:27Z2010-07-18T19:39:27Z<p>Always keep the raw files. Hard drives are cheap, and you can go back and do it better if you learn better techniques in the future.</p>
http://socialsounddesign.com/questions/2023/using-a-bow-for-sound-effects/2026#2026Answer by endolith for Using a Bow for Sound Effectsendolith2010-07-16T19:39:58Z2010-07-16T19:39:58Z<p>I'm a violinist, and I don't think you're going to hear much difference. The bowing technique and type of rosin will have more of an effect than the wood or hair, certainly. </p>
<p>You are using rosin, right? :)</p>
http://socialsounddesign.com/questions/1772/in-reality-do-you-believe-convolution-compression-can-work/1777#1777Answer by endolith for in reality, do you believe convolution compression can work?endolith2010-07-02T02:38:39Z2010-07-02T02:38:39Z<p>Are you talking about modeling a real device by getting an impulse response from it and then convolving the impulse response with the signal to simulate the compressor? Using convolution that way only works for linear time-invariant systems, and compression is non-linear, so that wouldn't work.</p>
http://socialsounddesign.com/questions/1718/metasynth-4-pro/1730#1730Answer by endolith for MetaSynth 4 Proendolith2010-06-28T17:46:02Z2010-06-28T17:46:02Z<p><a href="http://www.adobe.com/products/audition/" rel="nofollow">Adobe Audition 3</a> does the sound-to-image-to-sound thing, and lets you do effects in the time-frequency plane using the lasso tool.</p>
http://socialsounddesign.com/questions/1566/when-will-films-be-mixed-at-96k/1574#1574Answer by endolith for When will films be mixed at 96K?endolith2010-06-22T15:30:51Z2010-06-22T15:30:51Z<p>96 kHz and 32-bit floating point aren't for the final mix. They're for intermediate processing. In the final mix you shouldn't hear a difference between 48 kHz and 96 kHz (unless you're Batman or the mix was downsampled poorly). Likewise, 20-bit is adequate to represent all of the 120 dB dynamic range you'll ever get out of a real system (blame physics).</p>
<p>BUT, when putting a waveform through a lot of processing in a DAW, you want lots of headroom in both frequency and amplitude, to prevent unnecessary computation noise, aliasing, etc. Like photocopying a photocopy, the better the quality of each copy, the less degradation there will be in the final product.</p>
http://socialsounddesign.com/questions/1319/what-would-sound-sound-like-at-the-speed-of-sound/1322#1322Answer by endolith for What would sound sound like at the speed of sound? endolith2010-06-01T00:22:48Z2010-06-01T00:22:48Z<p>If there's no wind, then the air must be moving at the speed of sound alongside you, which would mean that you would hear in it normally, like the air carried in the cockpit of a supersonic plane.</p>
http://socialsounddesign.com/questions/682/understanding-convolution-reverb/684#684Answer by endolith for Understanding Convolution Reverbendolith2010-04-13T19:02:45Z2010-05-24T20:38:19Z<p>"I was told to use a sound file that is a click followed by a sine sweep, followed by another click."</p>
<p>Hmmm... Who told you that? If you record the response to a click, then that <em>is</em> the impulse response. It's literally the response of a room to an impulsive noise, like a click. No deconvolution or other processing necessary. You then convolve your music with the impulse response, and it will sound as if you had played the music in the space instead of the click. </p>
<p>You probably want to use a dedicated clicker, though, rather than a speaker. You want the sound as close to an ideal impulse as possible, not filtered through a speaker's frequency and phase response. You want it to sound as if your performer is actually in the cathedral, not like you're playing a boombox of their CD inside a cathedral. You also want it as loud as possible (without clipping), so that the signal-to-noise ratio of your recording is high.</p>
<p>You can also derive the impulse response from a sine sweep or <a href="http://en.wikipedia.org/wiki/Maximum_length_sequence" rel="nofollow">maximum-length sequence</a> or other signal by <a href="http://en.wikipedia.org/wiki/Deconvolution" rel="nofollow">deconvolving</a> first. This improves the signal to noise ratio, but (ideally) it's going to produce the exact same thing as the straight impulse response. Practically, one method might produce better results than the other. See <a href="http://en.wikipedia.org/wiki/Convolution_reverb#Creation_of_impulse_responses" rel="nofollow">Wikipedia</a></p>
<p>See <a href="http://www.silcom.com/~aludwig/Signal_processing/Maximum_length_sequences.htm" rel="nofollow">here</a> and <a href="http://www.libinst.com/mlsmeas.htm" rel="nofollow">here</a> for the use of maximum-length sequences to measure impulse responses. These work like a chirp, but better.</p>
<p>And remember you can record from two microphones at once to get a stereo image of the response.</p>
http://socialsounddesign.com/questions/207/how-to-buy-music-so-that-the-greatest-proportion-of-the-money-goes-to-the-artist/735#735Answer by endolith for How to buy music so that the greatest proportion of the money goes to the artist?endolith2010-04-19T14:15:05Z2010-04-19T14:15:05Z<p>Here's an infographic on the proportion of money that goes to the artist and label for different types of music sales:</p>
<p><a href="http://mashable.com/2010/04/15/music-artists-earn-online-infographic/" rel="nofollow"><img src="http://mashable.com/wp-content/uploads/2010/04/selling_out_small.png" alt="alt text"></a></p>
http://socialsounddesign.com/questions/207/how-to-buy-music-so-that-the-greatest-proportion-of-the-money-goes-to-the-artistHow to buy music so that the greatest proportion of the money goes to the artist?endolith2010-03-09T03:05:25Z2010-04-19T14:15:05Z
<p>(<a href="http://bpm.stackexchange.com/questions/34" rel="nofollow">Copied from BPM StackExchange</a>)</p>
<p>I assume that buying CDs at shows or from the artist's own record label website directly would be the best way. True, or not?</p>
<p>What's the second best way?</p>
<p>For instance, how much money do artists get when you buy mp3s on iTunes or Amazon.com?</p>
<p>Is it true that musicians make most of their money from selling merchandise?</p>
http://socialsounddesign.com/questions/687/diy-contact-microphone/691#691Answer by endolith for DIY contact microphoneendolith2010-04-14T19:13:48Z2010-04-15T19:28:54Z<p>It's not a matter of gain, it's a matter of impedance. Piezos have a very high (capacitive) output impedance, so they need to see an even higher impedance at the input of your preamp, or they'll be prone to interference and low-frequency roll-off. </p>
<p>(A 500 pF pickup, for instance, has a 6 MΩ output impedance at 50 Hz, so even if you plug it into a high-impedance 1 MΩ guitar input, it will be attenuated by -17 dB.)</p>
<p>Just an FET-input buffer will do. It shouldn't need any gain. Piezos can produce very high voltages on their own.</p>
http://socialsounddesign.com/questions/694/more-reliable-hard-drives/701#701Answer by endolith for More reliable hard drives?endolith2010-04-15T17:49:56Z2010-04-15T17:49:56Z<p>None. I've owned Seagate, Western Digital, and Hitachi, and had probably half of each brand fail prematurely. They're all crap, and even the good ones will always fail eventually. Focus on having multiple copies of your data, not on a particular brand.</p>
<p>Warranty time is one way to choose. I think Seagate's is longer. I've sent in both Seagate and WD drives for replacement after they failed young. It's a hassle, but it's better than buying a new drive.</p>
http://socialsounddesign.com/questions/631/how-to-clean-a-digitally-distorted-recording/635#635Answer by endolith for How to clean a digitally-distorted recording?endolith2010-04-11T17:04:17Z2010-04-11T17:04:17Z<p>Cool Edit/Adobe Audition has a Clip Restoration tool.</p>
http://socialsounddesign.com/questions/557/what-are-your-favorite-spectral-tools/563#563Answer by endolith for What are your favorite spectral tools?endolith2010-04-01T14:24:45Z2010-04-02T18:18:57Z<ul>
<li><a href="http://www.adobe.com/products/audition/" rel="nofollow">Adobe Audition</a> (commercial) - <em>Spectral
Frequency Display</em> produces a
spectrogram for existing waveforms
and <em>Frequency Analysis</em> can show a
real-time spectrum</li>
<li><a href="http://www.sonicvisualiser.org/" rel="nofollow">Sonic
Visualiser</a> (open source) - spectrum or spectrogram for pre-existing waveforms</li>
<li><a href="http://www.sillanumsoft.org/" rel="nofollow">Visual Analyser</a> (freeware) - can show a realtime spectrum, too, though I don't trust the THD measurement.</li>
</ul>
<p>As an engineer, I use them to see <a href="http://en.wikipedia.org/wiki/Distortion#Electronic_signals" rel="nofollow">distortion</a>, glitches or errors in sinusoidal waveforms (which may not be obvious on a waveform view, but show up as a bright vertical line in a spectrogram), <a href="http://en.wikipedia.org/wiki/Aliasing" rel="nofollow">aliasing</a> in ADCs, estimate frequency, etc.</p>
<p>The latest version of Audition is really powerful, letting you draw lassos around parts of a spectrogram and then applying filters, gain, etc to only that portion of the time-frequency space. You can even import and export as image files, so that you can edit your recordings in Photoshop. :)</p>
http://socialsounddesign.com/questions/150/as-a-sound-designer-do-you-buy-audiophile-equipment-for-home-use/421#421Answer by endolith for As a sound designer, do you buy 'audiophile' equipment for home use?endolith2010-03-20T14:09:55Z2010-03-20T14:09:55Z<p>If I didn't have such an overactive conscience, I'd definitely be in the audiophile business instead of the pro audio business. <a href="http://parseidon.com/general/ridiculous-audiophile-equipment" rel="nofollow">Ripping people off</a> seems far more lucrative. ;)</p>
http://socialsounddesign.com/questions/358/1-bit-recording/420#420Answer by endolith for 1-bit recording?endolith2010-03-20T13:50:04Z2010-03-20T13:50:04Z<p>Your 24-bit 48kHz uses the same oversampling <a href="http://en.wikipedia.org/wiki/Delta-sigma_modulation#Analog_to_Digital_Conversion" rel="nofollow">sigma-delta modulation</a> internally. Korg provides "AudioGate" software to convert 1-bit recordings to normal formats, which is what the 24-bit/96 kHz converter does internally anyway, so I don't see the point.</p>
http://socialsounddesign.com/questions/172/legalities-of-sport-tv-in-background/209#209Answer by endolith for Legalities of sport TV in background? endolith2010-03-09T03:07:26Z2010-03-09T03:07:26Z<p>It's probably illegal, but, then again, so is everything else.</p>
<p>If there's no likelihood of being sued, you should use it illegally to protest against the ever-encroaching tentacles of copyright law.</p>
http://socialsounddesign.com/questions/4993/low-end-on-small-speakers/4995#4995Comment by endolithendolith2010-12-07T17:34:45Z2010-12-07T17:34:45Z<a href="http://en.wikipedia.org/wiki/Missing_fundamental" rel="nofollow">en.wikipedia.org/wiki/Missing_fundamental</a>http://socialsounddesign.com/questions/4902/sample-rate-confusion/4903#4903Comment by endolithendolith2010-11-30T20:11:09Z2010-11-30T20:11:09ZThere will always be a small amount of error introduced with the conversion. Presumably the software sample rate conversion you are using has negligible artifacts.http://socialsounddesign.com/questions/4357/radiofrequency-hearing/4365#4365Comment by endolithendolith2010-10-31T04:19:57Z2010-10-31T04:19:57ZJohnson-Nyquist noise is the hiss you hear when you turn up an amplifier all the way. The thing we're always trying to get as low as possible in recording equipment.http://socialsounddesign.com/questions/2869/polymer-film-microphoneComment by endolithendolith2010-10-11T14:56:44Z2010-10-11T14:56:44ZWhere did you get them? Can you provide model numbers or links?http://socialsounddesign.com/questions/3928/pirate-audio-samples-how-risky-is-it-reallyComment by endolithendolith2010-10-04T15:35:49Z2010-10-04T15:35:49ZUsing copyrighted work for personal research is fair use, no?http://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cableComment by endolithendolith2010-09-27T20:49:38Z2010-09-27T20:49:38ZUsing the same cables as a great audio engineer won't make you a great audio engineer.http://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cable/3794#3794Comment by endolithendolith2010-09-27T20:45:02Z2010-09-27T20:45:02Z"I can send you my recordings if you'd like. There is a definite quality difference..." Multiple recordings of the same sound with identical mics in identical position through different cables, and with a definite quality difference? I'd like to see those.http://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cable/3815#3815Comment by endolithendolith2010-09-27T20:40:47Z2010-09-27T20:40:47Z@Ryan, you trust salesmen way too much.http://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cable/3802#3802Comment by endolithendolith2010-09-25T14:56:06Z2010-09-25T14:56:06ZComb filtering? Are your mic cables several miles long? o_Ohttp://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cable/3794#3794Comment by endolithendolith2010-09-25T04:16:29Z2010-09-25T04:16:29ZThe cable's capacitance could affect the sound if it rolled off the high end. Shouldn't happen with well-designed equipment, but with "high-end" tube equipment, you can never be sure... Also, make sure the cable doesn't generate its own noise from triboelectricity/electret/microphonics when you move it around. But usually the "quality" of a cable refers to the durability, not the sound.http://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cableComment by endolithendolith2010-09-24T23:39:37Z2010-09-24T23:39:37Zo_O What did you have it plugged into?http://socialsounddesign.com/questions/3785/what-is-your-favorite-type-of-microphone-cableComment by endolithendolith2010-09-24T21:50:02Z2010-09-24T21:50:02ZWas it a blind comparison?http://socialsounddesign.com/questions/3693/sony-pcm-d50-conclusionComment by endolithendolith2010-09-21T19:15:15Z2010-09-21T19:15:15ZShouldn't this be a comment on the original post?http://socialsounddesign.com/questions/3029/what-do-colors-sound-like/3055#3055Comment by endolithendolith2010-09-16T01:44:57Z2010-09-16T01:44:57ZDo what? This should be a comment, not an answer.http://socialsounddesign.com/questions/3029/what-do-colors-sound-like/3081#3081Comment by endolithendolith2010-09-16T01:44:10Z2010-09-16T01:44:10ZIt does work, kinda :) <a href="http://www.endolith.com/wordpress/2010/09/15/a-mapping-between-musical-notes-and-colors/" rel="nofollow">endolith.com/wordpress/2010/09/15/…</a>