Hi! I'm hoping to produce both an impulse response library and a sound effects library for commercial distribution. I was wondering if anyone had any tips on how to master sound effects and impulse responses.
Mastering music is surely easier because you just have to make the music sound the best it can and the loudest it can in as many possible environments. Plus with mastering an album you're trying to make the album fit together as a whole. With sound effects it's surely a different kettle of fish because only one sound effect from the entire library might be used in a given project and you've no notion how it's going to be used, what other sounds it will be interacting with, particularly if your sound is used in a game. Plus if you're recording real sounds, you want them to be as true to life as possible don't you, so surely the less post-production tinkering you do the better.
I guess I'm having a hard time distinguishing between the editing and mastering stage. In the editing stage you reduce the dynamic range, remove extraneous noise with eq etc, normalize, bring out frequency ranges that are a little lacking and then aren't you pretty much done?
Surely mastering impulse responses, particularly unconventional ones, is even harder because you've no idea what they're going to be convolved with. Any thoughts or tips would be much appreciated!