When you start a project, what is your intial workflow? Do you reach for inspiration first? Do you create a sound pallet? Do you have a specific analysis formula that you follow? Do you spot music first, ambiances, sound effects, foley or dialog?
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If I have time, I like to sit down and watch the whole piece to get a better understanding of how much work is going to be involved. That way I can create a basic schedule as to what I need to have finished by when. I have to do almost everything post-wise on the projects we have at work. So, this is essential for me to get everything in by deadline. Once I'm there, I usually start with dialog (edits, cleanup, and pre-mix). For the pieces I work on (mostly television non-fictional) it's the most important element of the show. Then I'll turn to spotting ambiences and effects. If it's a short piece, I'll just drop markers onto my timeline indicating where I need what. For a longer piece, I keep that info on a separate document (cut sheet). I have a coworker who composes music for all of our pieces. So, I leave that to him, but we try to communicate with each other what we're going to build for each scene. When I actually get to work, I tend to deal with ambiences before effects. |
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The first thing I do is sit down alone and watch the picture from start to finish, this lets me get an idea on the following:
Next up set up a spotting session with the director and if possible the picture editor. I like to do an ambience pass first to give each scene some weight and ground them in a specific environment and then do the Dialog pass. I think most people do this the other way around but this works for me. Then I tackle the hard effects. I don't look after the foley or the score so they would be happening independently. |
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