I have the opportunity to do a project in my final year of my Music Technology course focusing on whatever I like. Given that I'm pursuing a career in sound design (never have guessed huh), I proposed the idea of redoing the audio for a selection of movie or games trailers (as a great way to gain experience in sound design and prepare a showreel for life after Uni).
My supervisor agreed this was a good idea, but pointed out that since there's a 5000 word report included, that a basic "I recorded this sound with this mic" report would get pretty dull and result in a bad mark. Instead he suggested adding a more investigative element to the audio reskins, e.g. testing methods of synthesis or programs like Max/MSP vs location recording for some elements of the project.
I have been searching my brain for a good topic on which to focus my project including this investigative aspect, but nothing with a solid structured approach is coming to mind.
So I ask this of the sound design community here, are there any burning issues or techniques in sound design which remain relatively unexplored? Short of doing the same trailers once with recordings and once with synthesis (which I'm not sure would even work that well), I'm coming up short for ideas here.