I've loved sound ever since I was a kid, and for the past few years, I've been taking Electroacoustic courses at Concordia University and writing music and making sound effects for small animations, films, flash games, and Xbox games. Lately, I've also been building up both courage and a sound effect portfolio to apply at various big-name game studios here in Montreal for a sound effect designer position.
Any advice for someone who hasn't applied at a sound effect job at a huge company before? What has more weight - versatility and talent or job experience? What kind of portfolio would really stand out? I've never made anything for games whose gameplay is longer than 30 minutes. :(