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I was wondering if any of you guys had the chance to go through any type of work involving a hyper-realistic approach. I'm doing my Honours Project on a film that requires that sort of approach and it would be helpful to read and/or check other movies that have something to do with the likes of Jan Svankmajer or Tim Burton.
One filmic example that comes to mind is the repetitive sequence used to visually abstract the scenes of dosing in Aronofsky's "Requiem for a Dream." Not sure if that's closer to the idea you're aiming for.
Note: I'm not sure I'd have called out Svankmajer's sound as purposeful, and would have chocked it up to budgetary or technical reasons, but upon reflection, 100% of his films do have that quality, even later ones like Otasanek. At the same time, I hear a lot of that overly-dry-and-too-hot sound design in independent animations of many stripes. Hm. Interesting perspective, though, thanks for spinning up a thread on it.
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The scene in the Godfather where he has to kill the bloke in the restaurant is probably the most famous example of hyper realistic sound in cinema.