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So "cute sounds are hard to make" others usually say, and i'm now finding that out first hand.
How do you guys go about this?
I'm working on a small video game, with fluffy psycho bunnies, and i'm having a hard time
making things like electricity bolts and fireballs sound cute, can you guys think of examples for inspiration?
I was only able to think of Zelda, wind waker, but even there, they're a bit to realistic.
My suggestion would be to try and make them sound "smaller." For example, maybe the lighting bolts sound more like short zaps that are high in pitch, and have a rising pitch on the tail. Maybe the fireballs sound more "poofy" than "whooshy."
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maybe roll to musical instrument type sources. bells, chimes, woodblocks, etc. also tubes tend to work well for "thunk" sounds that can replace impacts or launches.
I think for an example you could look at the Raving Rabids games. They are very close to what you describe.
Independent of that, you might try having realistic sounds for the effects of the fire balls and lightning bolts, but have the cute characters make cute sounds layered with them as they either shoot or are shot with these various things. I think the contrast could make for an interesting result.
Working with contrast can make the overall result sound cute as well, and even better if you're allowed to make it humorous/funny. As for cuteness I'd probably focus mainly on your psycho bunny and any other character sounds, and contrast that with over-the-top sound effects. It's hard to say - it depends on the style of the art direction, but to me, contrast is often a more useful tool than a specific kind of technical approach.
I actually had to do this not too long ago. It was a fairly violent little game, but the characters were all cute cartoon animations. First thing I did was look to the old Warner Bros. stuff for inspiration. In the end I wound up mixing "goofy" elements with nasty explosions etc. Can't go wrong with a "boingy" spring sound, thin broken glass type stuff and some good old fashioned "SPLATS". +1 on the concept of making them sound smaller as well. Puts perspective on the non-lethal factor.