-1
votes
0answers
58 views
Where can I find Animators?
Hey, I'm a sound designer who specialises in Sci Fi, action, weaponry and futuristic experimental effects and sound tracks. I was wondering how I could go about finding animators w …
3
votes
13answers
388 views
Endangered Sounds: Which sounds will be gone in a few years?
Hey everyone,
I was wondering if you could get me some hints on this topic:
Which sounds will be gone in a few years and which sounds are already gone from our planet?
(Erveryda …
2
votes
8answers
294 views
Your thoughts on the next kind of media storage
We all see the downward trend in compact disc usage. Major recording labels refused from CD manufacturing and the global production gently falls.
But what we have now is the valu …
4
votes
11answers
943 views
The future in sound design and plug-in technologies
What does the future hold for sound design and plug-in technologies? I see 3d audio plugins being released and becoming usable and affordable. What else does everyone see, if you …
6
votes
6answers
376 views
What does the future hold?
Not exactly a sound design question but pretty relevant all the same, so here goes...Yesterday I was at a wedding here in France and quite a few of the guests were working in the s …
7
votes
4answers
371 views
How will portable recorders improve in the future?
Apart from the obvious stuff like preamp/converter quality & size/weight, what useful new features should be invented in the next few years?
I would like;
Custom rules to st …
3
votes
3answers
470 views
What are some notable games for sound design that push the limits?
Which games are pushing the limits of sound psychology right now?
When will audio catch up with the 3d trend and what will that be?
0
votes
5answers
267 views
What are the implications of this new software?
I kind of just needed an excuse to post this fabulous article from the BBC.
http://www.bbc.co.uk/news/technology-12510702
It is basically a software that does what the leighman h …
3
votes
3answers
769 views
What does the future hold for video game sound design?
I was reading this thread about sound design in the film/TV industry and I thought I'd apply the same question to video games. Do you guys suffer from a lack of time, budget, or r …