0
votes
3answers
107 views
Suggestions for gunshot libraries
Hey folks,
i am currently working on a (no)low-budget student short movie project which will be shown on a public event.
Unfortunately its a short action sequence.
Unfortunately …
0
votes
2answers
147 views
Design for a handgun fired on a high altitude passenger jet
I'm working on a film that takes place on a passenger jet that is modified to fly at high altitudes. black ops kind of thing. in the script, the pilot fights off a cockpit invasion …
5
votes
3answers
281 views
Tips for cutting bullet bys
Hello,
I'm currently working on a short film with a lot of gun fighting. I went through and cut all of the gun shots and now I'm working on bullet bys. It would be great if you …
1
vote
3answers
164 views
Feedback on special gun set of sfx
Greetings all,
My team has created a gun sfx library recently. Here is the demo, but I do have something specific to ask:
http://soundcloud.com/funkyrustic/funky-rustic-gun-pack- …
2
votes
2answers
490 views
Game Sound Design - fast repeating guns
Hey Guys
Just wanted to pick some peoples brains on how they arrange high rpm gun sounds in a game engine. Previously I would work out how many bullets are fired per second (say …
2
votes
3answers
433 views
Sound Design: Inner Mechanics of a Gun
Long time browser... First time getting involved...
I'm working on a film that has specific notes, from EVERYONE involved, to include the sounds of the inner workings of a hand gu …
3
votes
8answers
276 views
Recording vintage firearms
I have a date with some WW2 guns and an armorer and am looking to brainstorm some unconventional mic choices and/or placements to capture something special. I'll be traveling with …
1
vote
1answer
774 views
UDK and Doppler Bullet Whiz-Bys
Interesting workaround needed.
Apparently UDK does not have the greatest of doppler effects. In fact, I don't even think this is possible (conventional DSP manner) in the UDK engi …
3
votes
1answer
360 views
Moving LPF’s in UDK
Anyone work in UDK much?
If so, I have a question for you.
If a guy shoots a gun on one end of the map, on a basic concept, the player on the other end of the map should hear it …