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I was just referencing Alan Wake a game earlier today because I heard good things from a lot of people about the audio. One thing I can take from this game that people are probably liking is the subwoofer. I can take things like that and try to incorporate what I think they did right and what I could possibly expand on or do better. For example, there are times were they blend it extremely nicely with the tension of the scene but there are others where things like opening a door have too much low end. These are things that I will consciously think about more often after experiencing a game like this.

So in general, I do play a lot of game for the same reasons Chuck does. I've been playing them since I was four and it's a good educational experience for my practice. I would say I play about 10-15 hours a week and its usually after work during the week (I like to escape from games on the weekends). I only own one console (Xbox 360) but I have accessibility to multiple here at work if I need to reference anything.

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I was just referencing Alan Wake today because I heard good things from a lot of people about the audio. One thing I can take from this game that people are probably liking is the subwoofer. I can take things like that and try to incorporate what I think they did right and what I could possibly expand on or do better. For example, there are times were they blend it extremely nicely with the tension of the scene but there are others where things like opening a door have too much low end. These are things that I will consciously think about more often after experiencing a game like this.

So in general, I do play a lot of game for the same reasons Chuck does. I've been playing them since I was four and it's a good educational experience for my practice. I would say I play about 10-15 hours a week and its usually after work during the week (I like to escape from games on the weekends). I only own one console (Xbox 360) but I have accessibility to multiple here at work if I need to reference anything.